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Cyberpunk 2077, CD Projekt Red’s most ambitious project yet, is all set to release on November 19. The game was announced almost 8 years ago and fans will finally be able to play it. Over the years, it is possible that the game has undergone several changes. A lot of things were obviously added and removed from the title as well. Although, the community wasn’t happy when they realized that the game won’t have all the features they were expecting. Bearing this in mind, a developer responded to the discontent in the community and explained his point.

Senior Level Designer at CDPR Miles Tost made quite the statement on Cyberpunk 2077’s official Discord channel. Take a look at his extensive message to the community below:

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“We never had dual wielding and I have said my words on techie so often; not sure what else to say about it other than that if you unsure, please wait for reviews, check whoever you trust after it launches and get their input. Not every game is for everyone, we don’t have the power to change that, haha. No one is forcing you to buy the game day one and no one at CDPR wants you to be disappointed with a game you might not enjoy.

Having said that, on the topic of cut features: cutting features and scope is a very normal part of development. You can witness it so openly with our game, because we happily gave in to community wishes and showed you that 2018 demo. Think about it. The game – 2 years from release. Of course we iterate and change stuff and of course we also will have ideas that sound great on paper but then doesn’t end up working out well in the game with all the other features.

In the end, it is all about how much fun the game and it systems provide you..”

Witcher 3 we also cut a ton of stuff, but in the end all of it made the game better – now I understand, this is disappointing for everyone when it happens and also difficult to understand without all the context of development environment, but in this case I just kindly ask you for your trust. Just look at stories of so many other games you might enjoy.

Believe me when I say that during their development some loved features also were cut and you still enjoy them today, maybe even because of the cuts. In the end, it is all about how much fun the game and it systems provide you and we are doing our best to make sure it is as great of an experience as it can be. Sometimes for that, you have to make some hard decisions and this time around, you were here to witness it.”

via Imago

To sum it up, Miles basically meant that not everything planned for any game makes the cut. There are so many additional factors to consider during the development which will obviously influence the game in one way or another. Eventually, some of the features that were planned may not make it to the final version. Fans also discussed this on Twitter which led to quite a debate.

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Also Read: “The Witcher 3 Was a Great Warm Up”- Cyberpunk 2077 Compares its Quest Design

Cyberpunk 2077 developers already removed the wall-running feature

For example, wall-running was a planned feature for the game. Although, the developers had different plans and decided to remove it from the title. This may have left the fans a little dejected but it is a completely normal scenario in the development of any game.

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Looking at it from Miles’ POV, this does make a lot of sense. It is their job to ensure that the players have a truly immersive experience. Consequently, it also means making a few decisions that may not sit well with the fans, but are for the greater good. These cuts make the game more polished and eventually deliver the intended experience.

Nevertheless, it is still going to be a great game even though it may be missing a few features. Cyberpunk 2077 releases on November 19 and will possibly set a benchmark for other games.