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CD Projekt RED’s Cyberpunk 2077 is clearly one of the most anticipated titles of the year. The game rolled out a day before, but the path to its release was full of hurdles.

The studio had announced the title in 2013, and fans have been patiently waiting for its release since. They’ve also sat through multiple delays to get their hands on the title that has been referred to as the finest entry of the modern decade.

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The title was on the right path and broke several records, even before the title came out on December 10. The title surpassed eight million pre-orders ahead of its global launch.

Niko Partners analyst Daniel Ahmad released a few numbers, indicating that 8 million pre-orders will amount to around $500 million.

Unsurprisingly, the record for launch day income is held by Rockstar Games’ GTA V, that amassed $800 million. However, this statistic also contains both pre-order and launch day sales.

CD Projekt RED hasn’t released data around day one sales, so we don’t know whether the title has broken the record.

Cyberpunk 2077 has had an indifferent first couple of days

It didn’t take long for the game to break past the illustrious 1 million concurrent players barrier. By achieving this, Cyberpunk has joined a list of elite titles that have previously achieved the same feat. Titles like Fortnite, Valorant, and Counter-Strike: Global Offensive are ahead in the list.

However, Cyberpunk 2077 remains the only single-player game to beat the million concurrent mark on Steam. The next title on the list, Terraria, reached a peak of 489,886. But this isn’t half of the number Cyberpunk has reached on its launch day.

Bethesda’s Fall Out 4 had also held this record back in 2015 with 472,962 people playing the open-world title.

But a few errors have caused a stain on the records that the title has broken in the last couple of days. Users on Twitter and Reddit claim that the title still seems to be in a process of development and is far from what the devs marketed in the trailers.

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The issues have enraged the players who have waited patiently even after CD Projekt delayed the launch of the title several times. Moreover, these issues continue to emanate even after the devs released a 28 GB console update.

Prior to that, the devs had released a 43 GB update pre-launch that was apparently going to make the adventure even better. However, the abovementioned reports suggest a complete flip side of the newly launched title.

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As with the third entry in the Witcher franchise, it is possible that the devs might roll out updates to fix these issues and free the players out of a state of misery. Stay tuned for more updates!

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