Star Wars: Squadrons, the upcoming title in the series, is all set to release in October this year. This installment will be following the events and storyline of Star Wars Episode VI: Return of the Jedi. The events in this game take place following the Battle of Endor and the destruction of the second Death Star.
Players have to alternatively play as two customizable pilots who are flying New Republic’s Vanguard Squadron and the Empire’s Titan Squadron respectively. This provides a premise for the game’s multiplayer: 10 players divided into two groups of pilots who are to fight against one another.
With this title, we see the comeback of Frostbite as the game’s engine and Motive Studios as the developer. Ian S. Frazier, creative director of Motive Studios, talks about the game in detail in an interview with IGN.
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Star Wars: Squadron is aiming at giving players full control over their gameplay experience
In this new Star Wars title, devs have tried to cater to the expectations and needs of each player on the game. Devs have made sure that the players can tailor the gameplay experience accordingly. This they have done by giving players the choice of choosing the gameplay elements that they want to see.
The game will offer a variety of options to customize in-game goods and decorate the cockpit. But the Star Wars movies are sci-fi classics and have a cult following. As a result, a lot of fans playing the game will want the gaming experience to visually match that of the film, even during multiplayer. Ian explains that the players who want the said experience can simply hide everybody else’s customizations. Similarly, players can turn on or off various UI elements to fit in with the gameplay experience they desire.
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“We ask if you want the standard experience – which we’d expect most players to take – or a hardcore mode, which gets rid of a bunch of UI that helps you localize yourself in space, and makes you rely entirely on the readouts in the cockpit,” Ian says.
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The game will allow players to have full control of their in-game spaceship
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Okay, this is a really cool one. The players can access the detailed mechanics of the ship and play to the strengths and weaknesses of it. Known as the Power Management System, this feature allows the players to manually monitor and manage the flow of power into the various parts of the ship to make the best out of a given situation. Of course, there will be an easier setting for those who want to keep things simple. In simple Power Management, players have to just hit a button to max a given system.
All this talk surely raises the expectations for the game and lowers the patience of the fans. Well, all we have to do is hold on to our lightsabers and wait for October. May the force be with you all!