Ubisoft had recently released a new patch for Rainbow Six: Siege, which made some notable changes to the game. Of all of the mentioned changes in the patch notes, the alterations to Melusi, Ace, and Hibana operators are the most notable.
Ace and Hibana were tweaked, to prevent a previous glitch, wherein the operators could use their respective explosives to take out gadgets on the other side of walls. This has now been fixed, and the explosive radius would not take out enemy gadgets behind barriers, doors, or attached on the other side of walls.
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Melusi had a substantial change done with the Banshee.
- Lowered the penalty zone by approximately 33%.
- Reduced max range penalty radius from 6m to 4m (range in which penalty increases from 25% to 50% the closer you get to the gadget)
- Reduced critical Range penalty radius from 3m to 2m
The Banshee’s unusual hitboxes (which sometimes were larger than the model itself) have also been rectified.
Rainbow Six Seige – Long-awaited map fixes?
Ubisoft fixed a whole bunch of issues, with map-specific exploits and many movement bugs.
BANK
- FIXED – Oryx unable to climb on the southern side of the hatch from B Secure Hallway in Bank.
CONSULATE
- FIXED – Operators can be killed/damaged by explosion damage through a solid wall in 2F Meeting Room on Consulate after first layer of floor is destroyed.
OREGON
- FIXED – Lighting issue in 1F Small Tower Office of Oregon making it hard to see operators when prone in a dark corner.
- FIXED – Pixel peek from 2F Dorm Hall in Oregon
- FIXED – Gadgets can be deployed inside the pots in 1F Kitchen of Oregon and still function.
KAFE
- FIXED – Defenders can jump onto the window frame of 2F Fireplace Hall in Kafe.
CHALET
- FIXED – Gadgets remain floating after being placed on barrels that are later destroyed in B Wine Cellar of Chalet.
- FIXED – Players can see into Chalet from a specific spot in EXT Front Yard.
CLUBHOUSE
- FIXED – Secure area zone of 2F Bedroom in Clubhouse does not properly cover the entire room.
- FIXED – Drones can fall OOB by jumping on a ledge in B Oil Pit of Clubhouse.
COASTLINE
- FIXED – Players can fall inside a decorative greenery pot, at the gazebo near EXT Main Entrance on Coastline.
THEME PARK
- FIXED – Operators can go prone on small ledges/surfaces, allowing them access to areas that are not intended to be accessible. (Sorry 🥥).
- FIXED – Players can get on top of the chandelier in 2F Dragon Stairs of Theme Park (sorry again)
- FIXED – Players can reach the roof of Theme Park from 2F Upper Arcade.
- FIXED – Operators can place out of reach gadgets on the wall in 2F Control Room of Theme Park after vaulting on the Control Desk.
Changes to Ranked Matches
The most high profile change, however, comes with the new changes to match cancellations in ranked games. Before, if a player left before the first round, making the teams unbalanced, the rest of the players in the room would not be able to leave the lobby without suffering a hit to their MMR. Now, Ubisoft is allowing players to back out of unbalanced rooms, with no consequences.
Further changes had been made to Rainbow Six and match system in general.
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GAMEPLAY
- FIXED – Inconsistent runout detection timer meant detection would sometimes take longer than 2s. (Now should consistently take 2s to detect).
- FIXED – The reload animation of the K1A resets if animation is interrupted when making a full reload.
- FIXED – Bomb remodel tweaks to fix issues with pixel peeks.
- FIXED – Vault issues on maps.
- FIXED – Various clipping and dynamic clipping issues on maps.
- FIXED – Various LOD/visual issues on maps.
All of these bug fixes were initially reported on the official Ubisoft website, on the 29th of June.
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Players have been asked to be patient with the new patch and fixes. The update will be rolled out to all platforms in a controlled and phased manner.
The patch addresses a lot of relevant bugs and exploits in Rainbow Six and has definitely made the game more balanced and competitive on every level.