New-gen consoles are closing in for an official release date. The gaming community is on the edge of their seats to hear the exciting news. However, both companies are taking different routes with their products. Xbox has a new way of looking at the market.
Phil Spencer on being held back
Microsoft’s Executive Vice President of Gaming and Xbox Chief Phil Spencer was in an interview with GamesIndustry where he addressed some rumored setbacks.
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“Frankly, held back is a meme that gets created by people who are too caught up in device competition. I just look at Windows. It’s almost certain if the developer is building a Windows version of their game, then the most powerful and highest fidelity version is the PC version. You can even see that with some of our first-party console games going to PC, even from our competitors, that the richest version is the PC version. Yet the PC ecosystem is the most diverse when it comes to hardware when you think about the CPUs and GPUs from years ago that are there.”
What Spencer said has been a long-debate in the world of gaming. PC is indeed a more powerful platform when compared to consoles. Spencer was of the opinion that players should applaud load times, frame rate, and input latency but all of that should not exclude people from being able to play.
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The Xbox Chief also stated that the idea that developers don’t know how to build games that work across different platforms do not hold any truth. He further says that the capability of PC to run any game and rival any platform is the proof for the said statement.
Xbox – understanding the market
The experience while using the new Xbox Series X will no doubt be different. Spencer highlighted that people need to applaud the SSD, audio, frame rate, and other areas that everyone is working on.
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“We should applaud the work that is going on with the SSD, and the work that is going on with audio, to pick some of the areas that Jim [Ryan] and Mark [Cerny] and the stuff that [PlayStation] is focused on. We should applaud load times and fidelity of scenes and framerate and input latency. And all of these things that we’ve focused on with the next generation. But that should not exclude people from being able to play. That’s our point. How do we create an ecosystem where if you want to play an Xbox game, we’re going to give you a way to go play it?”
The way that PC and Xbox platform works are totally different. But Spencer wants the community to understand how the market operates. The next-gen consoles will be a different landmark in gaming.