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Starfield might just be one of the most detailed games Bethesda has ever made. The more Bethesda lets its fans know about this game, the more they get in awe of it. Besides being more detailed, it’s also their largest game. Imagine the upgrade from going from city to city to exploring entire planets.

The world is not the only thing on which Bethesda has worked so painstakingly. They have also worked on the characters. Over 250,000 lines of dialogue mean this game would have hours and hours of unique dialogue. And then there are the character traits—something completely new and very interesting.

Starfield’s traits give player characters much-needed depth and some additional challenge!

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When Fallout 4 launched, it was a straightforward experience. The player character was a person looking for their son. With their spouse being shot dead and their son stolen in front of their eyes, the character had some very deep emotional pull to it.

As the players went on, they met new people and interacted with them. Some were synths, which were basically robots who learned more as they passed more time in the world. Basically, an ever-learning AI that only exists for its own survival. And they even met animals who joined them in their adventure.

As the game’s story reaches its eventual end, those characters somehow start being closer to the player than the son that they had set out to find. Their son held similar emotions. All this summed up into an emotionally complicated end, which was something new for a Fallout game.

These things worked in a story; these things gave players a sense of character development, which is a very crucial thing for an RPG. For a challenge in gameplay, Bethesda simply added a survival mode that made players hungry while they explored.

Read More: How Are the Flat Earthers Feeling About Starfield?

It’s been almost eight years since that game’s launch. Bethesda has been spending that time creating a much larger and even more unique experience for players. What started with showcasing a galaxy, a spaceship, and some planets grew into a much more in-depth experience.

Players can do odd jobs; they can even be pirates. They can simply steal ships and sell them. This is not so easy, though; ships have ownership registration now, hence, selling a stolen spaceship is a pickle of its own in this game. Hence, adding a small amount of extra challenge to the game. It’s a good way to strike some balance between being able to earn extra cash in a jiffy and having to work a little extra so it does not break the game.

Traits work as a way to grow the player’s character

Similarly, there are traits; now no one knows what kind of story Starfield would tell. No doubt it would have much depth to it, but how would it affect our character? Would we grow with that character as we did in Fallout 4?

These questions have a simple answer: of course, we would; it’s a Bethesda RPG, and they know how to make players feel. And as an added bonus, Bethesda has even given players something very interesting to give their characters added depth and a bit more challenge.

How do traits add more depth to a player’s character? Imagine being able to select if their player has parents. That’s an interesting bit of detail for sure; players would probably get heartfelt messages and such. But they would also have to send some of their earnings back to them. This is how traits work.

Additionally, traits would also give players extra dialogue options. For example, if a player selects a particular religion as their trait, they can get out of a fight easily if their enemies share that religion.

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Here’s a list of every known trait in Starfield; this list might expand in the future. Players might even get some additional details about each of them in the future. But currently, all we have is a list.

  • Alien DNA
  • Dream Home
  • Empath
  • Extrovert
  • Freestar Collective Settler
  • Hero Worshipped
  • Introvert
  • Kid Stuff
  • Neon Street Rat
  • Raised Enlightened
  • Raised Universal
  • Serpent’s Embrace
  • Spaced
  • Taskmaster
  • Terra Firma
  • United Colonies Native
  • Unwanted Hero

Yes, these are similar to traits selected in Fallout games, but players must not forget, those hardly brought any negative effects to the. Starfield’s traits work both ways: as a bonus and as an additional challenge.

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Bethesda is surely spicing things up for longtime fans. It would be exciting to see what else they have in store for us!

Watch this story: Bethesda is Hyped About a Starfield Ship a Fan Made in 3 Months