

The game’s size and length have quickly become the main driving forces behind its sales. Fans of everything want to know how long a game takes to complete. From Software games are pretty long; they usually go from 30 to 40 hours, and if players want to do pretty much everything, that time increases substantially. This was the case with Elden Ring, too.
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But currently, fans are only wondering one thing: what of Armored Core VI: Fires of Rubicon? How long would it be? And it looks like the developers of this game were quick to respond to that question.
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Would Armored Core VI: Fires of Rubicon be close to Elden Ring in length?
Elden Ring was a massive title, both in scope and scale; people spent hundreds of hours playing that title. There was a big reason for it: that game was an open-world role-playing game. These kinds of games have huge maps for players to explore and numerous secrets to uncover.

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Of course, From Software did an incredible job designing every smallest thing in Elden Ring in such a manner that it surprised fans every single second. There were hidden bosses, and there were whole new areas in the underground somewhere. In short, that open world was full of exciting stuff to explore.
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But the developers say Armored Core VI: Fires of Rubicon will not be as long as their RPG outing. And there’s a good reason for that too. By nature, the Armored Core series has always been a straightforward, linear experience. That is why it makes sense for the game to not be even close to the length of Elden Ring.
They are two very different games; a report indicates this game would be somewhere close to 50–60 hours long with around 100 missions to complete. Players could not complete Elden Ring in 50–60 hours. That game demands a different kind of focus. It’s not even a straightforward action title like Armored Core.
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Don't expect Armored Core 6 to be anywhere near as long as Elden Ringhttps://t.co/xWdOMBHtah pic.twitter.com/CfujrwnxvI
— VG247 (@VG247) August 1, 2023
And let’s be honest here: a game like Armored Core VI taking 50–60 hours to launch is not a bad thing in any way. Fans would be able to enjoy it and end it before it starts outliving its welcome. A short game is much better than a game that outlives its welcome. Gamers have seen numerous examples of such titles in gaming over the years.
It might be a shorter game, but here’s hoping From Software puts as much heart into it as they did in Elden Ring, that’s all that matters.
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