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Alan Wake 2 has finally hit the stores, around thirteen years after the release of its predecessor. This game is no doubt one of the most anticipated sequels of all time. And a very unexpected one too. We all knew how surprising it was when Remedy Entertainment decided to reveal this game to the masses. Recently, Remedy Entertainment revealed how they worked through the development of Alan Wake 2.

The development of video games takes a very long time. Sometimes, developers like Rockstar Games take close to 7-8 years to develop a video game. But the reason for Alan Wake 2’s delay was not a long development time but something else altogether.

Remedy Entertainment’s Sam Lake talks about the development of Alan Wake 2

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When a developer starts working on a new title, they have mixed feelings—that of enthusiasm and fear. This is especially true when the game they are working on is a sequel to a 13-year-old title. Sam Lake, one of the directors and the writer of Alan Wake 2, has shared his enthusiasm about their latest game. He opens up about how he thinks the Alan Wake series is the most Remedy game they have ever created.

He then went on to talk about how he appreciates the efforts of the team of developers working on Alan Wake 2. Mentioning how his team made every idea even better with their interesting suggestions. He also revealed that the team behind Alan Wake 2 started production amidst the COVID-19 pandemic. Then he continued to mention how that problem hindered his and his team’s creative process.

He said, “We started the production of this project in the middle of the COVID lockdown. Reality is never a creator’s paradise. In this case, it’s truer than in many others.”

Read More: The Mysterious Illusion Behind Alan Wake 2 Director’s Name Has Been Decrypted Now!

Finally, he gave credit for this game’s completion and its successful launch to his entire team of developers. By saying “We made this happen, all of us together,”, before mentioning that Remedy is a small team by industry standards and developing such a huge and complex game was a challenge to them.

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It’s good that they finally got what they had sought after for such a long time. And it’s even better to know that they are satisfied with the end product.

This sequel could have been released long ago, but Remedy was out of luck

Fans might be aware that the first Alan Wake was initially launched exclusively for Xbox 360. It was a title published by Microsoft, and it was a gem in that console’s crown. It stood out, and it gave gamers the kind of experience they had never gotten before.

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Even though it received universal critical acclaim, the title was not so much a financial success, and that’s why Microsoft suggested they make something else rather than a sequel to Alan Wake. After waiting for years and developing a financially lucrative game called Control, Sam Lake and Remedy finally got to work on this sequel.

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