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Riot Games has finally unfurled the curtain from the latest map. Valorant is heading towards a Caribbean location that will offer a unique puzzle. This time around, the studio has stepped away from the small, congested corner and favored long angles. The new map seems to align with the notion of creating massive landscapes that cannot be mastered easily.

With the vision to expand the title, the studio has rolled out an elaborate trailer reveal for the upcoming map. It showcases nitty-gritty details about everything fans can expect from the new arena.

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via Imago

The Breeze will make your life difficult in Valorant

The latest map will carry on the idea of open spaces like Ice Box that the community wholeheartedly rejected in the initial days. The new map will be called Breeze, and it is not going to follow the old routine. Gamers can expect massive sightlines and wide-open spaces that leave more for innovation.

The community has been clamoring for more content, as FPS titles demand 7 active maps. As much as fans liked playing in the tight corners of Split, Ascent, and Bind, massive maps bring something new to the table. It would make it far more complicated for defending or even attacking team to control any area, which would make positioning a far more prominent factor.

Naturally, the massive size of this map will only highlight the importance of utilities. If used correctly, either side can create strong windows of opportunity that can grant them control. However, it is also important to notice that the length of such a map could boost a certain agent’s or weapon’s viability.

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video source: ValorantYT

Riot Games should keep the team ready in case something weird happens. New content and the patch pave the way for bugs and abuses that can trample over the gaming experience. The FPS title has already experienced its fair share of bugs that rendered many maps unplayable in pro games. Although the studio quickly rolled out a hotfix, new bugs show up with each update.

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Similarly, the addition of a brand new map could also turn some agents into a power creep. As a safety measure, the studio needs to keep an eye on the game and roll out patches if things go out of control.

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