The 2014 nightmare-inducing horror game, the Forest, returns with its highly anticipated sequel, Sons of the Forest. Developed by the Vancouver-based studio Endnight Games, the sequel recently dropped a trailer that showcased some of the game’s key features, and its terrifying setting.
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In the trailer, devs teased what fans can expect from the title. The trailer heavily featured the co-op aspects, clearly insinuating that the devs want the game to be a multiplayer experience. In the short showcase, the horror aspects of the game were also apparent as the trailer showed short glimpses of horrific mutants rushing toward the players.
The nightmare continues in Sons of the Forest
The latest trailer revealed that the game would be a horror survival, with in-depth crafting mechanisms. The animation of the crafting actions is very detailed. In the trailer, it could be seen that the player character actually broke twigs to make arrows and placed logs to build walls for the hut to safeguard it from the onslaught of horrors.
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According to the steam page, the main mission of the game is to save a “billionaire on a remote island” and survive the onslaughts of horrifying cannibals and other nightmarish monstrosities. The game has an open-world map, which means players can take different paths to complete their mission and find the missing billionaire.
The game has had a lot of delays since the announcement, but developers are planning to stick with the current February release date. The team shared, “It’s been a long journey since we first started Sons of The Forest development and it’s grown into the biggest most complex game we have ever made. There is still so much more we want to add; items, new mechanics, gameplay balance, and more.” However, it won’t be a full release; the game will be released as early access.
The steam page of the game revealed further details. According to the store page, the players can access pistols, axes, stun batons, and more to protect themselves and fight against the hordes. Regarding the immersive animations, the store page sheds more light, “Feel every interaction; Break sticks to make fires. Use an axe to cut out windows and floors. Build a small cabin, or a sea-side compound, the choice is yours.”
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The game also features changing weather and seasons, a wide range of animals, and complete freedom of choosing one’s path to completing the primary mission.
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