The Legend of Zelda is one of the most popular narratives that the gaming industry has witnessed. Through the course of its existence, gamers got to see the magic unfold through this Nintendo masterpiece. The franchise is not only considered timeless but is still managing to maintain its prowess in the market. The recent addition, that is The Legend of Zelda: Tears of the Kingdom, bolsters this authority.
But, there is an interesting aspect to the new game which many fans didn’t know. Hidemaro Fujibayashi, the Legend of Zelda: Tears of the Kingdom’s director, talked about the ethos of Zelda in a recent interview, which positions the new title in a unique spot.
Fujibayashi talks about The Legend of Zelda: Tears of the Kingdom gameplay
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When talking about a game, there are various key factors that make them appealing to the audience. It might be the setting, style, characters, and other in-game elements that make fans excited. Among them, narrative and gameplay are the foundational pillars. These two are co-dependent on each other and this ensures the success of a game. Thus, when creating a marvel like The Legend of Zelda: Tears of the Kingdom, the developers need to cater to both of these.
For making sure this new Zelda title tick the right boxes, Eiji Aonuma and his team decided to approach the game from a whole different angle. Hidemaro Fujibayashi, the director of the game, stated that there was no narrative formed when the team was working on the game at the beginning.
“Once we got to the point where we felt confident in the gameplay experience, that’s when the story starts to emerge,” stated Fujibayashi regarding how they crafted Tears of the kingdom. This is quite a unique approach that the developers took.
In the current era, many modern games give prioritized value to the narrative when the game starts to bud. But Nintendo decided to stray away from that common concept and this might have been the successive jolt that Tears of the Kingdom received, which reciprocated as positive responses.
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The game got a narrative structure after gameplay systems were set, and the story was well received. The Zelda lore is something that is viewed under magnified eyes, and still, this unique approach catered the lore enthusiasts.
It seems that Nintendo’s decision to choose the ‘road not taken’ has fruited in positive responses from excited gamers and fans.
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Source: The Washington Post
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