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Nacon and developer Teyon are getting better and better at what they do. Fans might be aware that this developer and publisher duo’s first major success was the Rambo Video game. It was followed by the popular Terminator: Resistance. Now they are continuing this pursuit of making licensed games with Robocop: Rogue City.

In anticipation of their latest game’s upcoming launch, Nacon gave fans a taste of what’s to come. Hence, they launched a demo for Robocop: Rogue City on Steam. And this demo has left us with conflicting feelings.

Robocop: Rogue City is not your regular fast-paced shooter!

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Years ago, Activision tasked Eurocom and B-Space with developing a remake of the 1997 N64 hit Goldeneye 007. This game too was fittingly titled “Goldeneye 007”, but that’s where the similarities between the two games ended. The remake was more in line with Call of Duty games, with a more action-heavy title with some 007 references. While it was an enjoyable game, it was a very linear affair; players went from corridor to corridor, shooting enemies, that’s all.

It’s been a long time since that game launched, and here we have Robocop: Rogue City. A game that is not a corridor-to-corridor linear shooter But somehow it feels like it, but worse. The Demo starts when a gang takes over a TV station and their leader sits in front of the camera, inviting an investor to invest in his “operations”.

Read More: “Will Keep an Eye on This Game”- Fans Dearly Impressed With Robocop: Rogue City Gameplay Trailer Showcasing Side Quests, Multiple Endings, and Much More

Robocop and his partner Anne Lweis take it upon themselves to rid the building of these goons. The first problem hits players right in the face as the first cutscene ends. Do you remember how in the movie Robocop moved slower than those clunky robot dogs? That’s exactly what’s happening here; the character feels clunky, runs like he is slipping on the floor, and shoots like his joint mechanisms are in need of oiling. The combat is not fun, and if you are playing with a controller, good luck finding a way to turn off that aim assist that will ruin every shot you take.

The enemies aren’t any better either; they stand in front of you as if they are in severe need of retirement, don’t hide; and they would hardly take cover. For lack of a better word, they ironically looked “robotic”.

Visuals cannot be any better though

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Visually, the game cannot look any better; there are some weird visual glitches in the game’s reflections, but besides that, it shows Teyon actually spent a lot of time designing this version of Old Detroit. Filled with neon signs and reflective puddles, you can’t complain about the visuals in this city. Players are given a small open world to explore, and that open world looks just beautiful. Exploring it is a treat, and you would keep on feeling enticed to explore more rather than continue with the missions. Because those missions show players the worst of this game, lip-sync

Seeing all those characters talk in Robocop: Rogue City is jarring. They hardly match what’s being said and end up breaking the immersion completely in what is otherwise a very well-made world.

It’s a decent demo if players want a hit of nostalgia by exploring the city from one of the best sci-fi action movies ever made. It’s a very good game with RPG mechanics, as players can explore a city and solve crimes all over. And it looks very good too, but it all goes down the drain when it comes to combat. If players cannot enjoy gunplay in a shooter, it’s a waste of time.

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The attention to detail is appreciated. Here’s hoping Teyon fixes the combat before Robocop: Rogue City launches on November 2, 2023.

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