The way a game is built is crucial to how audiences experience it. A lackluster effort results in a buggy game, desperate for repairs. However, when done right, it defines the game. With Starfield making rapid progress as launch appears on the horizon, there were a lot of questions surrounding how Bethesda would create a world so large.
It seems there is some light that has been shed on the matter. One YouTuber went into great detail, explaining the finer points of the development process for Starfield that makes use of procedural landscapes.
Starfield uses clever development techniques
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With a setting that is bigger than Skyrim, Bethesda had quite a task at hand while working on Starfield. They promised over 1000 worlds for players to explore, in addition to being able to traverse across space. Bethesda used procedural data technology to fulfill its promises. In order to generate the surface of the world, developers used existing data from Elder Scrolls 2: Daggerfall. This combines old and new processes, utilizing software plug-ins on an unparalleled scale.
Essentially, this gives Bethesda a whole new level of detail to add to the surface of the world. It also makes the world creation seem more natural for a viewer. This results in situations as the YouTuber explains, “So a planet with a rapid day-night cycle might have a smoother terrain due to erosion it’s like throwing a blanket down and then throwing a bunch of sand on it. The height of the sand is different in some areas and it clumps and in others, it takes into account the type the water and other already generated data from the seed.”
This looks to be a promising prospect for the massive open world Starfield promises. With the release coming up in a few months, Starfield has been at the center of the gaming world. Despite controversies surrounding accessibility issues in the game, it looks like Bethesda is on the right track when it comes to the development of the title. They have gone as far as to include small easter eggs fans found, making small jokes with fans!
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What do you think of Bethesda using procedural tech for landscapes? Let us know in the comments below!
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