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Consoles have taken over the world of gaming by storm. This explains how the level and quality of gaming have increased marginally over the years due to tight competition amongst developers and console giants that push them to invest and create better. Microsoft and Sony have forever been in this tight tussle which would explain the latest move by PlayStation to increase their investments.

Sony Interactive Entertainment is reportedly investing in its external development team in Tokyo. This could give them a much-needed edge against their competitors, especially Microsoft and their Xbox consoles.

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Plans for Sony Interactive Entertainment

PlayStation Studios boss, Hermen Hulst, on speaking with GameInformer, revealed about restructuring Sony Interactive Entertainment Japan Studio, now known as Team ASOBI. Hulst, when asked about the same, says:

“I will say that we are in some ways very much a Japanese company still,” 

“That’s our heritage. That’s still part of who we are. We love our Japanese games.”

Hulst further adds, “We’re building out Team Asobi under Nicolas Doucet, so we’re actually investing in that team,” 

“People sometimes forget that we have Polyphony Digital, which is a team in two locations.”

“We are investing in our external development group out of Tokyo as well, and that’s a team that has obviously worked with the likes of From Software and Kojima Productions. So we are very invested in Japanese development, and Japanese development is something that we love … I think it’s such a core part of the PlayStation identity that I can’t ever see us shy away from Japanese or even Asian development.”

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Playstation Studios

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Hults currently wants to keep focusing on PlayStation Studios and grow further and keep the momentum going.

“We are growing PlayStation Studios,” said Hulst. “We are investing in the amazing teams we have. We are signing up new developers. We continue to focus on quality. We continue to focus on experiences that, in my mind, are experiences that matter – that sometimes only could have been created by us. That’s what I stand for. And I will ensure that we’re going to carry on making those.”

Hulst has further discussed PlayStation releasing PC games and about the release margin between PC and console games.

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“Typically, there have been about two years between the release on our platform and the PC platform,” he said. “But you can rely on us to continue to create platform-defining exclusive content for PlayStation – that’s part of the reason why we exist. It’s really important for us to squeeze the maximum out of the platform, to build showcases for the platform, and really let the audience see what these great features are contributing to the overall experience.”

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