A recent report suggests that Nintendo has applied for a patent for the upcoming Legend of Zelda: Breath of the Wild sequel. The patent shows the significant introduction of some much-needed changes in the gameplay design of Link.
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The patent also reveals how the archery portion of the game might change in the upcoming sequel. Thus, the news has fans in disbelief that the console giant is taking such drastic measures to make sure the game lives up to its hype. With a new flying mechanism and more, here’s what fans can expect from the sequel.
The new patent by Nintendo shows a brand new mechanism for Legend of Zelda’s sequel
According to reports by insiders and a patent by the United States Patent and Trademark Office, the upcoming Zelda title will be heavily flight-oriented. Along with this, the patent also reveals a new OLED attachment for the Switch, which is speculated to be a Breath of the Wild-themed controller attachment.
Along with this, the patent also shows Link falling and gliding from different angles and also shooting arrows with more versatility than in the previous games. This included shooting while falling backward, shooting while falling head wards, and shooting while falling from legs.
Notably, all this is not yet disclosed by Nintendo themselves and is still in a speculative stage. But as leaked by industry insider Jeff Grubb, it is possible that the rumored Nintendo Direct event might shed some light on this. Notably, this can be the reason why the game has been delayed by the developers till next year, making it clear that is because of this sudden change of plans by Nintendo.
What is so special about the patent?
As asked by a Twitter user named Jake (@ThinMint117) the question arises: what is so special about the patent? This is because it is common for games to have airborne shooting sections in video games.
How does this get patented I don’t get what is special about shooting arrows while airborne and other games already do it. I must be missing something
— Jake (@ThinMint117) September 7, 2022
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Thus the answer given by insider Paul Gale (@PaulGaleNetwork) is that the game might be going for a much better dynamic of aerial combat. The fact that Nintendo also pioneered Z-Targeting for The Legend of Zelda: Ocarina of Time is a very good example of this.
Kind of like how Nintendo pioneered Z-Targeting in The Legend of Zelda: Ocarina of Time, I think we're soon going to see a whole new dynamic to aerial combat, traversal, and smooth camera operations that allow the above to work, unlike anything we've experienced before.
— Paul Gale (@PaulGaleNetwork) September 7, 2022
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What are your thoughts on this new addition to the game? Let us know your opinion on how it might affect the game.