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The Call of Duty world is filled with adrenaline rush and shooting action. And this is also true for an actual Warzone. The fights recorded on the battlefield have led to the creation of an entire genre of shooter games like Counter-Strike and Call of Duty.

While they draw heavy influence from real-world shooting tactics, the games sometimes take creative leeway. And when actual Special Ops from US forces sat down to review the game, they gave some eye-opening commentary on the differences between the real and virtual Warzones.

US Spec Ops review Call of Duty: Warzone 2 Gameplay

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Israel Wright (US Special Forces) and Cameron Fath (US Army Ranger) recently sat down and reviewed some Call of Duty: Warzone 2.0 gameplay footage. They shared their experiences in the field while watching other players in action.

The gameplay started off with the deployment scene of soldiers from the plane. The plane shoots off multiple flares on which Wright questions, “Are these countermeasures?” Fath confirms this speculation stating those flares shooting off in all directions distract the heat-seeking missiles, helping in the easy deployment of parachutes. Fath and Wright also commented on the design choices for the Warzone helmets. The US Spec ops believed this design hindered the field of view of the soldiers.

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Wright, however, enjoyed the parachute deployment scene a lot. “I wish I had an instantly re-deployable parachute,” he said. They both also commented on the boom in Battle Royale games, especially in the Army genre. “Battle Royale format games are just taking over,” said Fath.

Spec Ops also stated the difference between real and virtual Warzones 

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While they accepted the boom of Army Battle Royale Games, they also pointed out they differ from actual Warzones. Like they rejected the fast movements in Warzone 2. They believed faster movement often leads to exposed spots on the body and slower accuracy in real-life situations. Also reloading a belt-fed machine gun with one hand while moving or jumping off a two-story building with little damage is impossible for actual soldiers.

But they loved some features of the Call of Duty that they wished they got in real life. Wright suggested the tracking of hits by bullets be implemented in real life too. He suggested the use of AI in bullets for this. Also, both of them loved the communication tactics like pinning enemy locations in the game. 

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What are your thoughts on the enthralling commentary shared by the US Special Ops on Call of Duty: Warzone 2? Let us know in the comment section below.