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Halo Infinite has finally launched its second tech preview, and it seems the game has some stunning visuals to offer on Xbox Consoles. The performance comparison showed some crisp performance across all Xbox consoles except the Xbox One in the first preview of the game. Fortunately, the new preview has improved the gameplay on Xbox One in more ways than one.

Halo Infinite Xbox Comparison

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YouTuber ElAnalistaDeBits has shed a light on several interesting aspects of the game. They have highlighted how the 120FPS performance has been disabled on the Series S of Xbox. This tech preview of the game ran at 30FPS in its initial stage in the Xbox One X, and the console currently can handle 1440p at 60FPS.

On the list below, readers can find all the different things that the comparison video makes known. Note: this data can change in the future, as there is still time before the release of the title.

  • The series will not contain 120FPS performance for Xbox Series S
  • 1440p/60FPS performance is possible with performance mode in Xbox One X along with dynamic temporal reconstruction.
  • Improvement in framerate on all platforms
  • The quality of performance has been improved in Series X and One X with better shadows, anisotropic filtering, and greater geometry in drawing distance
  • The texture has spectacular quality on all platforms
  • Contact shades are available only for Series X.
  • Reflections have been created with SSR and cubemaps and Xbox One does not have that.
  • Graphical bugs were visible in the interface
  • Loading times are 6 times faster on Series X|S than in Xbox One.

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Halo Infinite has shown some promising results with its tech previews, the visuals have left the gamers stunned. And there’s still scope that the game will be further optimized before release. So, what do you think about this performance comparison in Xbox Consoles? Let us know in the comments.

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