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BattleBit Remastered is taking the gaming industry by storm. The insanely chaotic FPS was allegedly created by three people and yet is being hailed as one of the best in the industry. The low-poly mesh isn’t restrictive to the fun aspect and players are having a blast in the 254-player lobbies. Fans are considering Battlefield Remastered as the Battlefield Lite.

Despite the low graphics style of the SgtOkiDoki-made game, the gunplay mechanics are pretty solid. Players believe BattleBit Remastered has better gun mechanics than many other AAA titles which have cutting-edge animations. The assortment of weapons available in the game includes assault rifles, snipers, LMGs, pistols, grenades and much more.

Each of the weapons is craftily made with high attention to detail. Individual weapons come with their unique stats like damage, recoil, shooting modes, ammo count and weight.  Weapons in the game can be widely categorized into three categories:

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  • Primary Weapons
  • Secondary Weapons and
  • Gadgets (including throwable weapons)

Like many other similar games, every class (Squad Leader, Assault, Medic, Engineer, Support and Recon) has access to certain weapons, with throwables being fairly similar for all players. Here are all the details we know about BattleBit Remastered weapons and how to unlock them.

Primary weapons

Players have a wide range of options to choose from as their primary weapon. The primary weapons can be organized under Automatic Rifles, SMGs, LMGs, Carbines, Personal Defense Weapons, Light Support Guns, Designated Marksman Rifles and Sniper Rifles. Every class has access to different primary weapons, some of them being locked until a certain rank level of the players. Here is a full round-up of all eight primary weapon categories.

Automatic Rifles: Automatic Rifles (AR) are available to the Squal Leader, Assault, Medic and Engineer classes. You get two options at the beginning of the game: AK74 and M4A1. Ranking up helps to unlock advanced guns with better stats. Below are all the ARs that you can use:

  • AK15 (Lv. 15)
  • SCAR-H (Lv. 50)
  • AUG A3 (Lv 75)
  • SG550 (Lv 80)
  • FAMAS (Lv 95)
  • ACR (Lv 110)
  • G36C (Lv 120)
  • HK419 (Lv 135)
  • FAL (Lv 140) and
  • AK5C (Lv 150)

All ARs come with semi-auto or full-auto firing modes. The M4A1, AK15 and FAMAScome with an additional Burst fire mode.

Submachine Guns: A wide variety of SMGs are there for players to pick from in BattleBit Remastered as the Medic or Engineer class. The MP7 and UMP45 are available at Lv 0 with more coming your way as you level up.

  • PP200 (Lv 25)
  • Pp19 (Lv 45)
  • KRISS VECTOR (Lv 70) and
  • MP5 (Lv (90)

All SMGs come with fully automated or semi-auto firing modes.

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Light Machine Guns: Available only to the Support class, there are two options for these guns with none being available to players below rank 20.

  • M249 (Lv 20) and
  • ULTIMAX 100 (Lv 100)

Both of these guns have two semi or fully automated firing modes.

Carbines: Carbines are also available only for the Medic and Engineer classes at higher ranks.

  • AS VAL (Lv 105) and
  • SCORPION EVO (lv 150)

All carbines have semi-auto and full-auto firing options.

Personal Defense Weapons: Another primary option that is only accessible to the Engineer and Medic classes. These come with three options

  • HONEY BADGER (Lv 35)
  • GROZA (Lv 55) and
  • P90 (Lv 120)

The GROZA has all three firing modes with the other two having only semi or fully auto modes.

Light Support Guns: Only the Support players can avail of these guns and have two options. The L86A1 is available at rank 0 and the MG36 at Lv 50. The L86A1 comes with three different firing modes.

Designated Marksman Rifles: The Designated Marksman Rifles are commissioned to Leaders, Engineers and Recon players. All of the have to be unlocked at and after rank 10. Here are all your options

  • Mk20 (Lv 10)
  • M110 (Lv 40)
  • MK14 EBR (Lv 60) and
  • SVd (Lv 115)

Only the MK14 have both semi or fully-automated firing options, while the other three have only the first.

Sniper Rifles: Only available to Recon class players. Snipers are among the favorite primary weapons of millions of gamers and BattleBit devs have not been unkind with the options to give players to choose from. All sniper rifles are single bolt-action rifles in the game. The SSg 69 is available at Lv 0 with other options unlockable at higher ranks.

  • SV-98 (Lv 30)
  • L96 (Lv 65)
  • REM700 (Lv 85)
  • M200 (Lv 100) and
  • MSR (Lv 130)

Secondary Weapons

All classes have a plethora of options for their secondary weapons. All secondary weapons are the same for each class, similar to many other games. The Secondary Weapons can be sun-categorized into Automatic Pistols, Pistols and Heavy Caliber Pistols. Here’s all you need to know about the details of this class of weapons.

Automatic Pistols: The GLOCK 18  is the only automatic pistol in the game, available from Lv 80 to all classes.

Pistols: You get three options for pistols in BattleBit Remastered. The MP 443 and M9 are available from rank 0. The other one is,

  • USP (Lv 60)

Heavy Caliber Pistols: The three heavy-calibre pistols are all unlockable with higher ranks for all classes. These are,

  • UNICA (Lv 40)
  • DESERT EAGLE (Lv 100) and
  • (RSH12 (Lv 120)

All pistols have either semi-auto or fully-auto firing modes.

Gadgets

SgtOkiDoki hasn’t forgotten about gadgets that can help players gain some temporary advantage while trying to navigate a chaotic battlefield. There are four different gadgets that players can choose at loadout. The Bandage is the first type of gadget that is available to all classes at rank 0. Other types of gadgets can be divided into Primary Gadgets, Secondary Gadgets and Throwables.

Primary Gadgets: Primary gadgets are available to all six classes. The Anti-Personnel Mine is accessible to all players from Lv 0. The other choices are,

  • C4 (Lv 3)
  • SUICIDE (Lv 3)
  • CLAYMORE (Lv 4) and
  • ADVANCED Binoculars (Lv 22)

Some other options are further available to specific classes like,

  • BINO SOFLAM (available to Leader class at Lv 0)
  • M320 SMOKE GRENADE LAUNCHER (available to the Assault and Medic classes at Lv 55)
  • Binoculars (for the Recon class, available from Lv 0) and
  • REPAIR TOOL and ANTI-VEHICLE MINE (available for Engineers at Lv 0 and Lv 15 respectively)

Secondary Gadgets: An array of secondary gadgets will also be available for different classes. Details are below for your help

  • PICKAXE (for Leader, Assualt and Reacon classes, Lv 0)
  • SLEDGEHAMMER (for Leader, Assualt and Reacon classes, Lv 0)
  • GRAPPLING HOOK ( for Leader, Assualt and Reacon classes, Lv 22)
  • DRONE (Leader and Recon classes, Lv 30)
  • RIOT SHIELD (accessible to Assault class, Lv 0)
  • SMALL AMMO KIT (Assault and Support classes, Lv 0)
  • HEAVY AMMO KIT (available for Support players at Lv 0)
  • MEDIc KIT (Medic players can use, Lv 0)
  • REPAIR TOOL (Support class, Lv 0)
  • RPG7 HEAT EXPLOSIVE (Support class, Lv 0)
  • RPG07 HEAT EXPLOSIVE (Support class, Lv 10)
  • RPG7 PG07 FRAGMENTATION (Support class, Lv 15)
  • RPG7 PG07 TANDEM (Support class, Lv 33) and
  • MDX 201 (for Recon class, Lv 0)

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Throwables: All six classes have multiple throwable objects they can use. These are

  • FLARE (Lv 0)
  • FRAG Grenade (Lv 0)
  • SMOKE GRENADE (Lv 0)
  • FLASHBANg (Lv 35)
  • IMPACT GRENADE (Lv 35) and
  • ANTI-VEHICLE GRENADE (only for the Support class, Lv 0)

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With so many options from a diverse arsenal, players will have to spend quite some time to find out their favorite weapon of mass destruction.

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