Overcoming challenges always feels great, doesn’t it? While video games are mostly concerned with providing some sort of unique experience to players, some are faced with higher degrees of difficulty than others. Almost all gamers rely on their cognitive skills to become good at games like Forza Motorsport. However, being visually challenged can be one of the biggest obstacles for anyone who is passionate about video games.
While for most of us, it’s unthinkable to live without our ability to see, this gamer was able to rise above the rest and take things into his own hands. One visually impaired gamer has used this incredible feature in Forza Motorsport to achieve his first win and we can’t help but be emotional at the individual’s stunning success.
Legally blind gamer demonstrates incredible audio feature in Forza Motorsport
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The Blind Drive Assist in Forza Motorsport uses an audio guide system to help players make their wishes come true. In a recent piece of news, Steve Saylor, a blind gamer has demonstrated how he used the feature to win his first race in the game. Saylor is a legally blind person who also works as an accessibility consultant with game studios.
Racing games are massively popular among fans and some players can go above and beyond to feel the maximum immersion. However, almost all of these games exclude visually impaired gamers because of the very nature of such games. Many devs have long been in the process of enabling more players to enjoy the experience by including multiple in-game features. Now, it looks like the latest entry to the popular Forza franchise has hit a breakthrough with its Blind Drive Assist in Forza Motorsport.
Read More: Insider Shares Assuring Information on Forza Motorsport’s 4K/60FPS Build on Xbox Series X
Saylor has a condition that causes involuntary movement of his eyes, causing his vision to become more abnormal than others. Now, Saylor has posted a video where he showcases the feature from Forza Motorsport that he claims is the first of its kind. Saylor demonstrates how the feature helps him figure out his car’s position and anticipate upcoming turns using audio cues.
Saylor thinks the future is one-of-a-kind
While Steve has nothing but praise for the audio feature, he also mentions that it has a steep learning curve. Using audio cues, players can figure out their position on the track, which way they need to turn, and so on. More cues also help visually challenged players figure out when a turn is coming up or when they are out of it.
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Saylor suggests that players should tweak the settings in accordance with their own playing style to make the most out of it. Despite the feature seeming to be cacophonic at times, Saylor believes it has all the right tools for gamers like him to get better at the game.
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Share your thoughts on the incredible achievement with us in the comments below.
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