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Assassin’s Creed: Mirage has the fans hyped and for more than one reason. Developers at Ubisoft have promised to take long-time fans back to their roots with the game’s gameplay that focuses on stealth and parkour. Protagonist Basim Ibn Ishaq moves silently but fast enough to take down his targets in a densely packed 9th-century Baghdad.

Ubisoft quipped how the creators of Assassin’s Creed: Mirage took inspiration from the Jedi and Samurai-style sword fighting to replicate those into the game. The animation behind Mirage took actual sword-fighting lessons for the game, they cannot wait to see the end result of such extensive first-hand research work.

Assassin’s Creed: Mirage would make fighting the secondary option

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Ubisoft’s animation director Benjamin Fox recently revealed that the original Assassin’s Creed-inspired combat style would be a significant highlight of the upcoming AC title. Rumors around Assassin’s Creed: Mirage made it clear that the game would be a tribute of sorts to the first game: both in visual aesthetic as well as the stealthy combat style that AC fans have come to adore throughout the extensive franchise.

Fox also hinted that even though combat would be an irreplaceable aspect of Mirage, it would be like a last resort for players. It is pretty understandable that the game looks to give players an experience that is based more on covert operations rather than attention-demanding clumsy street fights. They went on to say that since the team wanted to discard theatrical visuals for a truer Assassin’s Creed “feel”, it was vital for the developers to understand the mechanics of proper stealth maneuver.

The Jedi, the Samurai: Basim’s style is an amalgamation of both worlds

This criterion made it a requirement for the developers to study the warring styles of those who wield their weapons lighter than air. And what better way than to actually get live sword training to learn the mechanics that would be implemented in Mirage? Apart from getting practical training, the developers also took a deeper dive into Samurai fighting styles as well as studying the fluid styles of Star Wars Jedi knights.

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Fox claims that such research has helped the developing team to make the protagonist more agile and precise with his footsteps, as well as gain control over the swing of his sword. “Our animation team actually did live sword training to understand how to handle weapons in an efficient and natural way. Overall, we just wanted nice arcs and shapes, fluid movement, to speed things up from Valhalla and to give Basim his own flavor.”, Fox said.

Read more Assassin’s Creed Mirage About to Massively Explore What Was a Small Feature in AC: Syndicate

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With so much practical knowledge going into Mirage, fans want to see for themselves if the game actually lives up to the hype by making them relive the glorious experience of the first title of the franchise.

Watch this story Assassin’s Creed: Mirage Brings a New Tactic Widely Seen in Tom Clancy’s Splinter Cell