Nintendo is currently among the most celebrated game developers across the globe. The Japanese video game company is having a great year. And much of this is thanks to the success of Zelda: Tears of the Kingdom. Now, with the strong rumors running around a possible Switch 2 announcement soon, the Japanese gaming giants have all the fans invested. However, something continues to bother them.
The only thing that has bugged the Nintendo fans this year is technical bugs. There have been a lot of complaints from the community about the bugs faced in most of the giant titles. In response, the legendary creator, Masahiro Sakurai, has come up with an interesting justification for the same. In the latest video, he shared fascinating insights on the bug-fixing process for a game. And it is a real eye opener.
“Practically Impossible”: Nintendo Legend Explains In-Game ‘Bug Fixation’
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Masahiro Sakurai is best known as the creator of the Kirby and Smash Bros. series. He has shared a detailed feature explaining the format of processing in-game bugs. Furthermore, he used an example of bugs in Smash Bros. to give more clarity to the audience. In addition, he revealed the intricacies of debugging and how it’s not always the developer’s choice. In simple language, fixing bugs in massive open worlds is not easy. It’s not anywhere in the neighborhood of easy.
Addressing the popular fan query, the latter said, “I should state, I’m not saying all this as a way to excuse some bug in one of my games. This applies to every game in the market, So I simply wanted to explain how it works. If people get the idea that a game has to be completely bug-free, it will end up practically impossible to release games.”
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Taking the example of Smash Bros. the creator explained the scale of probabilities. Additionally, he explained that games nowadays are massive and thus have to go through regular scans to ensure a bug-free experience. The coders trying to fix it might have to work on ‘astronomical probabilities’. The number of fighters in a game multiplied by the moves of offense and defense from both sets, along with the time-lapse, is just the beginning of a chain of infinite possibilities of combinations. Thus, it requires a lot of dedicated time by the developers to get to the surface of a bug.
What’s your take on the video?
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