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Fans and players are always eager to get more insight into an exciting new game. The game in question here is Cyberpunk 2077. While we have already seen some insights from the Night City Wire event that aired last month on Twitch, here we look at some more interesting elements from the game, courtesy of NightCityLife.de. The fans who run this site have recently posted an “XXL preview” of the game after four hours of gameplay.

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Further reading: Cyberpunk 2077 Posts Hilarious Response to Kanye West Announcement

Reddit user u/SMHFHA posted a translated version of some of the major aspects from the preview in a post on the subreddit. In this article, we will be focusing on the rather balanced and systematic perk system of the game. You can read the complete list of major features here.

Cyberpunk 2077 offers a large variety of perks to the player

The game offers various class-specific perks like athletic, crafting and engineering perks. However, it is unsure how players are to acquire these perks.

Athletic perks:

  • Gladiator –  20% reduced damage taken while blocking.

  • Regeneration – Slowly regenerate health in combat.

  • Pack Mule – Carry twice the usual capacity.

  • Invincible -Increases maximum health by 10%.

  • Super Hero Landing – Reduces fall damage by 5%.

  • Multitasker – Players can shoot while jumping, sprinting, or sliding using this perk.

  • Transporter – This perk lets the player shoot and sprint while carrying a body.

  • Hard motherf***er – Armor and resistance are increased by 20% for 10 seconds at the start of a fight.

Crafting perks:

  • Master Gunsmith – This perk gives you a 5% chance of getting an additional prototype component for every item you make, as further crafting material.

  • R&D – enables you to upgrade your items to the legendary quality level.

  • Crazy Science – a master skill at the bottom of the talent tree, which increases the sales prices of your items by 25%.

  • Crafting perks also allow you to add mods to your clothing. For example, adding fabric mod to normal sneakers to gives it some armor rating.

Engineering perks:

  • Mech Looter – This perk enables you to loot scrap from drones, robots, and mechs. Furthermore, you have a 30% chance of finding weapon parts.

  • Blast Shielding – reduces explosion damage taken by 10%.

  • Shrapnel  – adds 20 additional damage to all previous garnet effects.

  • Grenadier – You can see the blast radius of grenades.

  • Reverse engineering – lets you take off weapon mods.

  • You can’t touch this – makes you immune to the damage dealt by your own grenades.

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The perk system is actually quite organized, useful, and reminiscent of the perk systems of Fallout 3 and Fallout: New Vegas. And that says something because more often than not, devs end up making an imbalanced or saturated perk system that players have a hard time to enjoy.

Further reading: Cyberpunk 2077: Devs Scrap An Exciting Feature

Cyberpunk 2077 will feature a detailed map structure

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With an extremely detailed map of Night City, CDPR has made sure players don’t miss out on anything (or get lost). The 3D map of Night City, that players can access from the menu, contains markers of literally all the elements in the city- apartments, main quests, side quests, gun for hire, theft agent saboteur, SOS – mercenary wanted, special delivery, traveling dealers, convoys, fixers, clients. Name it and you’ll find it.

Cyberpunk 2077 did promise one of the most intricate open-worlds out there and now we know exactly how much detail CD Projekt is talking about. We’re sure all this talk will further fuel the anticipation for this game.