Call of Duty Warzone and Black Ops Cold War finally received Season 5 content few days ago. After months of impatient waiting by the fans, the developers finally released it albeit with a delay of a day. However, it has now arrived and fans have generally posted a positive review about it. The positives of the update included the new Double Agent mode, weapons and all the cool blueprints associated with them.
However, some fans have had some issues with the developer’s patch notes for updates. The developers use patch notes to deliver the news about the contents of every major and minor update to the game. However, players have one issue about their choice of words for the weapons and the blueprints that come along with them.
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Community questions Warzone developer’s choice to use codenames for blueprints
Recently, a Redditor on r/CODWarzone questioned the massive decision taken by the developers during every patch note. The post asked for a reasoning behind the choice taken by the developers to use codenames for weapon blueprints. This seemed weird for a lot of players as the game doesn’t have any blueprints with the weapon name associated with it.
This causes a lot of confusion for players as they now have to lookup the blueprint to know the weapon it’s for. Players demanded an easier solution that will allow them to know more about the blueprint without having to change any menus or look it up at another place. Many of them even gave suggestions on how the developers can implement it in Call of Duty: Warzone.
Do copyright issues prevent weapon names in blueprints?
Many players from the Warzone community debated the reasoning behind such a choice from the developers at Warzone. Some of them believed that they can’t add weapon names because of copyright issues. As Activision doesn’t have a contract with weapon manufacturers, they can’t earn any revenue from items sold with their name associated to it. This prevents them from using weapon names for the items on the store like blueprints.
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Along with that, some of them even considered to be a marketing ploy from the developers. Many of them suggested that the they deliberately avoid weapon names in blueprints. This allows players to purchase a blueprint not because its for a weapon they use, but for how they look. It’s a simple and classic trick that many industries use for people to buy more.
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In the end, it seems like the community has some issues with the developers choice to omit weapon names from blueprints. It’s very unlikely that the they will change it soon. So, unless Activision has a change of heart, players will have to live with the current situation.
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