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Respawn Entertainment incorporated a plethora of new content into Apex Legends with the launch of Season 6 in August. The patch update introduced new gameplay features such as crafting, a new Legend, and new cosmetics, among others. The developers also made significant changes to how armor works in the battle royale.

First, all armor available in the loot poot became Evo Armor, meaning players can evolve their armor by inflicting damage on opponents. Then, all overall armor health values received a reduction of 25 HP. However, the player base held contrasting opinions regarding these experimental changes, and it quickly became unpopular.

Respawn has now reverted the armor values to pre-season 6 values after analyzing the data and collecting player feedback. They are retaining the all Evo Armor change, however. The change will take place across all platforms with today’s patch, September 3. Design Director at Respawn Entertainment, Jason McCord, has reflected about the making and reverting the changes in a blog which also contains the official patch notes for the update.

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Read: Apex Legends Cross-Play Imminent With Possibility of Other Features in the Future

Apex Legends reverts armor health but Evo Armor here to stay

Jason explained how more and more players were achieving Red Armor (125 shields) and fighting at 225 total health, after the introduction of Evo Armor. It began swinging the balance of gunfights more than the developers had hoped for. By reducing the armor health values, they wanted to counteract the Red Armor availability.

The team playtested the armor health change for months and received positive feedback. However, the devs only represent a tiny portion of the Apex Legends community, and they are upholding the feedback from the millions of players. It’s the everyday players that make up the community and Respawn aims to prove once again with this patch update that they are listening to their player base.

Read- Apex Legends Season 6: Players Baffled Over Wierd Phenomena

List of issues the patch update addresses

Besides the armor changes, the patch also fixes several general and audio bugs and issues with some Legends. Here are the full patch notes for the latest update.

General

  • Fixed several server crashes.
  • Made adjustments to the appearance of several holosprays.
  • Removed an inappropriate Caustic voice line.

Audio

  • An issue with audio not playing when shooting the Devotion and Volt is fixed.
  • Fixed an issue where Crypto’s drone in Caustic gas would play to the whole server
  • Fixed marking crafting replicators from the ship playing a “Let’s go here” VO ping.

Replicators

  • An issue with Evo Shields that requires exactly 100 damage not evolving when crafting the 100 points is fixed.
  • Fixed an issue with Ninja controller configuration not being able to use Replicators.
  • Fixed an issue with not being able to revive a teammate when they are downed while using a replicator.

Gibraltar

  • Fixed an issue with Dome Shield on a Sheila allowing a player to shoot through the Dome Shield.

Rampart

  • An issue with the “No Mercy” finisher spamming “Boom” to the entire server is fixed.
  • Fixed an issue with amped cover walls requiring more hits from heirlooms than from normal melee to be destroyed.
  • Fixed a server crash when Sheila is destroyed while someone is using it.

Crypto

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  • Fixed an issue with Hack not detecting players on Sheila.

Wraith

  • An issue with the portal disappearing upon Wraith’s death is fixed.
  • Fixed a crash with Wraith’s portal interacting with World’s Edge geysers.
  • Fixed an error when Wraith’s portal is too close to a replicator and the player interacts with the replicator.

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Loba

  • Fixed an issue that caused Loba’s teleport to fail in certain areas.